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gabriel becker 2 years ago
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  1. 3
      .gitignore
  2. 39
      include/README
  3. 46
      lib/README
  4. 14
      platformio.ini
  5. 56
      src/main.cpp
  6. 11
      test/README

3
.gitignore vendored

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.pio
.vscode/.browse.c_cpp.db*
.vscode/

39
include/README

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This directory is intended for project header files.
A header file is a file containing C declarations and macro definitions
to be shared between several project source files. You request the use of a
header file in your project source file (C, C++, etc) located in `src` folder
by including it, with the C preprocessing directive `#include'.
```src/main.c
#include "header.h"
int main (void)
{
...
}
```
Including a header file produces the same results as copying the header file
into each source file that needs it. Such copying would be time-consuming
and error-prone. With a header file, the related declarations appear
in only one place. If they need to be changed, they can be changed in one
place, and programs that include the header file will automatically use the
new version when next recompiled. The header file eliminates the labor of
finding and changing all the copies as well as the risk that a failure to
find one copy will result in inconsistencies within a program.
In C, the usual convention is to give header files names that end with `.h'.
It is most portable to use only letters, digits, dashes, and underscores in
header file names, and at most one dot.
Read more about using header files in official GCC documentation:
* Include Syntax
* Include Operation
* Once-Only Headers
* Computed Includes
https://gcc.gnu.org/onlinedocs/cpp/Header-Files.html

46
lib/README

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This directory is intended for project specific (private) libraries.
PlatformIO will compile them to static libraries and link into executable file.
The source code of each library should be placed in a an own separate directory
("lib/your_library_name/[here are source files]").
For example, see a structure of the following two libraries `Foo` and `Bar`:
|--lib
| |
| |--Bar
| | |--docs
| | |--examples
| | |--src
| | |- Bar.c
| | |- Bar.h
| | |- library.json (optional, custom build options, etc) https://docs.platformio.org/page/librarymanager/config.html
| |
| |--Foo
| | |- Foo.c
| | |- Foo.h
| |
| |- README --> THIS FILE
|
|- platformio.ini
|--src
|- main.c
and a contents of `src/main.c`:
```
#include <Foo.h>
#include <Bar.h>
int main (void)
{
...
}
```
PlatformIO Library Dependency Finder will find automatically dependent
libraries scanning project source files.
More information about PlatformIO Library Dependency Finder
- https://docs.platformio.org/page/librarymanager/ldf.html

14
platformio.ini

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; PlatformIO Project Configuration File
;
; Build options: build flags, source filter
; Upload options: custom upload port, speed and extra flags
; Library options: dependencies, extra library storages
; Advanced options: extra scripting
;
; Please visit documentation for the other options and examples
; https://docs.platformio.org/page/projectconf.html
[env:megaatmega2560]
platform = atmelavr
board = megaatmega2560
framework = arduino

56
src/main.cpp

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#include "Arduino.h"
#define LEDstripRED 11 // Referente ao pino Vermelho da Fita de Leds
#define LEDstripGREEN 9 // Referente ao pino Verde da Fita de Leds
#define LEDstripBLUE 10 // Referente ao pino Azul da Fita de Leds
#define SOUND 2 // Referente à entrada do Sensor de Intensidade Sonora. Deve ser 2 ou 3 em função do uso de interrupção (para arduino Arduino Uno)
#define offDelay 5 // Delay de varredura quando soundState está em nível lógico alto (ligado/colorido)
#define onDelay 10 // Delay de varredura quando soundState está em nível lógico baixo (apagado)
#define debouncingDelay 1 // Delay durante interrupção.
#define colorChanging 250 // Velocidade da mudanaça de cores
#define intensityFraction 0.05
volatile int soundState = 0; // variável de comunicação de informações alteradas na interrupção
volatile int color1 = 0; // Variáveis para controlar a cor da fita de led
volatile int color2 = 0;
volatile int color3 = 0;
void setup()
{
pinMode(SOUND, INPUT_PULLUP); // iniciali000000zação de pino para interrupção
pinMode(LEDstripRED, OUTPUT);
pinMode(LEDstripGREEN, OUTPUT);
pinMode(LEDstripBLUE, OUTPUT);
attachInterrupt(digitalPinToInterrupt(SOUND), soundEvent , RISING); // associar pino de interrupção (SOUND) e tipo de evento (CHANGE) com a função de tratamento (soundEvent)
// Serial.begin(9600); // DEBUG SERIAL
}
void loop()
{
for (int ii = 0; ii < colorChanging ; ii++) {
if (soundState) { // se o nível lógico da variável for 1, a fita de leds é acesa com uma cor
analogWrite(LEDstripRED, color1);
analogWrite(LEDstripGREEN, color2);
analogWrite(LEDstripBLUE, color3);
soundState = 0;
delay(onDelay);
}
else { // se o nível lógico da variável for 0, a fita de led recebe metade da intensidade
analogWrite(LEDstripRED, color1*intensityFraction);
analogWrite(LEDstripGREEN, color2*intensityFraction);
analogWrite(LEDstripBLUE, color3*intensityFraction);
delay(offDelay);
}
}
color1 = random(255); // Variam randomicamente a cor da fita de leds
color2 = random(255);
color3 = random(255);
//soundState=0;
}
void soundEvent () { // função de tratamento de interrupção
soundState = !soundState; // inverte sinal lógico
// Serial.println("int"); // DEBUG SERIAL
delay(debouncingDelay);
}

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test/README

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This directory is intended for PlatformIO Test Runner and project tests.
Unit Testing is a software testing method by which individual units of
source code, sets of one or more MCU program modules together with associated
control data, usage procedures, and operating procedures, are tested to
determine whether they are fit for use. Unit testing finds problems early
in the development cycle.
More information about PlatformIO Unit Testing:
- https://docs.platformio.org/en/latest/advanced/unit-testing/index.html
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