Initial Commit
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commit
0e98a5e680
3
.gitignore
vendored
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3
.gitignore
vendored
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.pio
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.vscode/.browse.c_cpp.db*
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.vscode/
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39
include/README
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39
include/README
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This directory is intended for project header files.
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A header file is a file containing C declarations and macro definitions
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to be shared between several project source files. You request the use of a
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header file in your project source file (C, C++, etc) located in `src` folder
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by including it, with the C preprocessing directive `#include'.
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```src/main.c
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#include "header.h"
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int main (void)
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{
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...
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}
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```
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Including a header file produces the same results as copying the header file
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into each source file that needs it. Such copying would be time-consuming
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and error-prone. With a header file, the related declarations appear
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in only one place. If they need to be changed, they can be changed in one
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place, and programs that include the header file will automatically use the
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new version when next recompiled. The header file eliminates the labor of
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finding and changing all the copies as well as the risk that a failure to
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find one copy will result in inconsistencies within a program.
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In C, the usual convention is to give header files names that end with `.h'.
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It is most portable to use only letters, digits, dashes, and underscores in
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header file names, and at most one dot.
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Read more about using header files in official GCC documentation:
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* Include Syntax
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* Include Operation
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* Once-Only Headers
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* Computed Includes
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https://gcc.gnu.org/onlinedocs/cpp/Header-Files.html
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46
lib/README
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46
lib/README
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This directory is intended for project specific (private) libraries.
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PlatformIO will compile them to static libraries and link into executable file.
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The source code of each library should be placed in a an own separate directory
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("lib/your_library_name/[here are source files]").
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For example, see a structure of the following two libraries `Foo` and `Bar`:
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|--lib
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| |
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| |--Bar
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| | |--docs
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| | |--examples
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| | |--src
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| | |- Bar.c
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| | |- Bar.h
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| | |- library.json (optional, custom build options, etc) https://docs.platformio.org/page/librarymanager/config.html
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| |
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| |--Foo
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| | |- Foo.c
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| | |- Foo.h
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| |- README --> THIS FILE
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|- platformio.ini
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|--src
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|- main.c
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and a contents of `src/main.c`:
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```
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#include <Foo.h>
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#include <Bar.h>
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int main (void)
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{
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...
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}
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```
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PlatformIO Library Dependency Finder will find automatically dependent
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libraries scanning project source files.
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More information about PlatformIO Library Dependency Finder
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- https://docs.platformio.org/page/librarymanager/ldf.html
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14
platformio.ini
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14
platformio.ini
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; PlatformIO Project Configuration File
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;
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; Build options: build flags, source filter
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; Upload options: custom upload port, speed and extra flags
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; Library options: dependencies, extra library storages
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; Advanced options: extra scripting
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;
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; Please visit documentation for the other options and examples
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; https://docs.platformio.org/page/projectconf.html
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[env:megaatmega2560]
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platform = atmelavr
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board = megaatmega2560
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framework = arduino
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56
src/main.cpp
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56
src/main.cpp
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#include "Arduino.h"
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#define LEDstripRED 11 // Referente ao pino Vermelho da Fita de Leds
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#define LEDstripGREEN 9 // Referente ao pino Verde da Fita de Leds
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#define LEDstripBLUE 10 // Referente ao pino Azul da Fita de Leds
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#define SOUND 2 // Referente à entrada do Sensor de Intensidade Sonora. Deve ser 2 ou 3 em função do uso de interrupção (para arduino Arduino Uno)
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#define offDelay 5 // Delay de varredura quando soundState está em nível lógico alto (ligado/colorido)
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#define onDelay 10 // Delay de varredura quando soundState está em nível lógico baixo (apagado)
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#define debouncingDelay 1 // Delay durante interrupção.
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#define colorChanging 250 // Velocidade da mudanaça de cores
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#define intensityFraction 0.05
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volatile int soundState = 0; // variável de comunicação de informações alteradas na interrupção
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volatile int color1 = 0; // Variáveis para controlar a cor da fita de led
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volatile int color2 = 0;
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volatile int color3 = 0;
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void setup()
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{
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pinMode(SOUND, INPUT_PULLUP); // iniciali000000zação de pino para interrupção
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pinMode(LEDstripRED, OUTPUT);
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pinMode(LEDstripGREEN, OUTPUT);
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pinMode(LEDstripBLUE, OUTPUT);
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attachInterrupt(digitalPinToInterrupt(SOUND), soundEvent , RISING); // associar pino de interrupção (SOUND) e tipo de evento (CHANGE) com a função de tratamento (soundEvent)
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// Serial.begin(9600); // DEBUG SERIAL
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}
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void loop()
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{
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for (int ii = 0; ii < colorChanging ; ii++) {
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if (soundState) { // se o nível lógico da variável for 1, a fita de leds é acesa com uma cor
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analogWrite(LEDstripRED, color1);
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analogWrite(LEDstripGREEN, color2);
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analogWrite(LEDstripBLUE, color3);
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soundState = 0;
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delay(onDelay);
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}
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else { // se o nível lógico da variável for 0, a fita de led recebe metade da intensidade
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analogWrite(LEDstripRED, color1*intensityFraction);
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analogWrite(LEDstripGREEN, color2*intensityFraction);
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analogWrite(LEDstripBLUE, color3*intensityFraction);
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delay(offDelay);
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}
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}
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color1 = random(255); // Variam randomicamente a cor da fita de leds
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color2 = random(255);
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color3 = random(255);
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//soundState=0;
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}
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void soundEvent () { // função de tratamento de interrupção
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soundState = !soundState; // inverte sinal lógico
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// Serial.println("int"); // DEBUG SERIAL
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delay(debouncingDelay);
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}
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11
test/README
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11
test/README
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This directory is intended for PlatformIO Test Runner and project tests.
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Unit Testing is a software testing method by which individual units of
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source code, sets of one or more MCU program modules together with associated
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control data, usage procedures, and operating procedures, are tested to
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determine whether they are fit for use. Unit testing finds problems early
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in the development cycle.
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More information about PlatformIO Unit Testing:
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- https://docs.platformio.org/en/latest/advanced/unit-testing/index.html
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